﻿using UnityEngine;
using System.Collections;

public class CharacterModel
{
    public int health;
    public float speed;
    public float gravity;
    public float jumpSpeed;

    public CharacterModel()
    {
        this.health = 3;
        this.speed = 2f;
        this.gravity = 0.2f;
        this.jumpSpeed = 4f;
    }
}
